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Part 133 of 365

๐Ÿ“˜ Multiple Inheritance: Diamond Problem

Master multiple inheritance: diamond problem in Python with practical examples, best practices, and real-world applications ๐Ÿš€

๐Ÿš€Intermediate
25 min read

Prerequisites

  • Basic understanding of programming concepts ๐Ÿ“
  • Python installation (3.8+) ๐Ÿ
  • VS Code or preferred IDE ๐Ÿ’ป

What you'll learn

  • Understand the concept fundamentals ๐ŸŽฏ
  • Apply the concept in real projects ๐Ÿ—๏ธ
  • Debug common issues ๐Ÿ›
  • Write clean, Pythonic code โœจ

๐ŸŽฏ Introduction

Welcome to this exciting tutorial on multiple inheritance and the diamond problem! ๐ŸŽ‰ Have you ever wondered what happens when a class inherits from multiple parent classes that share a common ancestor? Thatโ€™s exactly what weโ€™ll explore today!

Youโ€™ll discover how Python handles the famous โ€œdiamond problemโ€ - a situation that has puzzled programmers in many languages. Whether youโ€™re building complex class hierarchies ๐Ÿ—๏ธ, designing game characters ๐ŸŽฎ, or creating modular systems ๐Ÿ“ฆ, understanding multiple inheritance is essential for writing elegant, maintainable code.

By the end of this tutorial, youโ€™ll feel confident navigating multiple inheritance and avoiding its pitfalls! Letโ€™s dive in! ๐ŸŠโ€โ™‚๏ธ

๐Ÿ“š Understanding Multiple Inheritance and the Diamond Problem

๐Ÿค” What is Multiple Inheritance?

Multiple inheritance is like having multiple mentors ๐Ÿ‘จโ€๐Ÿซ๐Ÿ‘ฉโ€๐Ÿซ - you can learn different skills from each one! In Python, a class can inherit from multiple parent classes, combining their attributes and methods.

The diamond problem occurs when your inheritance structure forms a diamond shape:

      A
     / \
    B   C
     \ /
      D

๐Ÿ’ก Why Does This Matter?

Hereโ€™s why understanding the diamond problem is crucial:

  1. Method Resolution Order (MRO) ๐Ÿ”: Know which method gets called
  2. Avoid Conflicts ๐Ÿ›ก๏ธ: Prevent unexpected behavior
  3. Design Better ๐Ÿ—๏ธ: Create cleaner class hierarchies
  4. Debug Faster ๐Ÿ›: Understand inheritance issues

Real-world example: Imagine building a game where a FlyingCar inherits from both Car and Airplane. Which start_engine() method should it use? ๐Ÿš—โœˆ๏ธ

๐Ÿ”ง Basic Syntax and Usage

๐Ÿ“ Simple Multiple Inheritance

Letโ€™s start with a friendly example:

# ๐Ÿ‘‹ Hello, Multiple Inheritance!
class Chef:
    def cook(self):
        return "I can cook delicious food! ๐Ÿณ"
    
    def prepare(self):
        return "Preparing ingredients... ๐Ÿฅฌ"

class Artist:
    def paint(self):
        return "I can paint beautiful art! ๐ŸŽจ"
    
    def prepare(self):
        return "Preparing canvas... ๐Ÿ–ผ๏ธ"

# ๐ŸŒŸ Multiple inheritance in action!
class CreativeChef(Chef, Artist):
    def create_food_art(self):
        return "Making edible masterpieces! ๐ŸŽ‚๐ŸŽจ"

# ๐ŸŽฎ Let's try it!
creative_person = CreativeChef()
print(creative_person.cook())      # From Chef
print(creative_person.paint())     # From Artist
print(creative_person.prepare())   # Which prepare()? ๐Ÿค”

๐Ÿ’ก Explanation: Notice how CreativeChef inherits from both Chef and Artist. But both have a prepare() method - Python uses the first one in the inheritance list!

๐ŸŽฏ The Diamond Problem

Hereโ€™s the classic diamond structure:

# ๐Ÿ’Ž Creating a diamond inheritance structure
class Vehicle:
    def __init__(self):
        print("๐Ÿš— Vehicle initialized")
        self.fuel = 100
    
    def start(self):
        return "Vehicle starting... ๐Ÿ”‘"

class Car(Vehicle):
    def __init__(self):
        super().__init__()
        print("๐Ÿš™ Car initialized")
        self.wheels = 4
    
    def start(self):
        return "Car engine roaring! ๐Ÿ"

class Boat(Vehicle):
    def __init__(self):
        super().__init__()
        print("โ›ต Boat initialized")
        self.sails = 2
    
    def start(self):
        return "Boat engine humming! ๐ŸŒŠ"

# ๐ŸŽจ The diamond is complete!
class AmphibiousVehicle(Car, Boat):
    def __init__(self):
        super().__init__()
        print("๐Ÿšค Amphibious vehicle ready!")
    
    def transform(self):
        return "Switching between land and water mode! ๐Ÿ”„"

# ๐Ÿš€ Watch the initialization order!
amphicar = AmphibiousVehicle()
print(f"\nMRO: {[cls.__name__ for cls in AmphibiousVehicle.__mro__]}")

๐Ÿ’ก Practical Examples

๐ŸŽฎ Example 1: Game Character System

Letโ€™s build a flexible character system:

# ๐ŸŽฏ Base character class
class Character:
    def __init__(self, name):
        self.name = name
        self.health = 100
        self.level = 1
        print(f"๐ŸŽฎ Character {name} created!")
    
    def attack(self):
        return f"{self.name} performs basic attack! โš”๏ธ"

# ๐Ÿง™โ€โ™‚๏ธ Magic abilities
class Mage:
    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)
        self.mana = 100
        print("โœจ Mage powers awakened!")
    
    def cast_spell(self):
        if self.mana >= 20:
            self.mana -= 20
            return "Casting fireball! ๐Ÿ”ฅ"
        return "Not enough mana! ๐Ÿ’ซ"
    
    def attack(self):
        return self.cast_spell()

# ๐Ÿ—ก๏ธ Warrior abilities
class Warrior:
    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)
        self.stamina = 100
        print("๐Ÿ’ช Warrior strength gained!")
    
    def sword_strike(self):
        if self.stamina >= 15:
            self.stamina -= 15
            return "Mighty sword strike! โš”๏ธ"
        return "Too tired! ๐Ÿ˜ซ"
    
    def attack(self):
        return self.sword_strike()

# ๐ŸŒŸ Hybrid class - Spellblade!
class Spellblade(Mage, Warrior, Character):
    def __init__(self, name):
        super().__init__(name)
        self.combo_points = 0
        print("๐Ÿ”ฎ Spellblade mastery achieved!")
    
    def enchanted_strike(self):
        # Combine magic and martial prowess!
        spell_damage = "โœจ Enchanted "
        sword_damage = "blade strike! โš”๏ธ๐Ÿ”ฅ"
        self.combo_points += 1
        
        if self.combo_points >= 3:
            self.combo_points = 0
            return spell_damage + sword_damage + " CRITICAL HIT! ๐Ÿ’ฅ"
        
        return spell_damage + sword_damage
    
    def attack(self):
        # Use special combined attack
        return self.enchanted_strike()

# ๐ŸŽฎ Let's play!
hero = Spellblade("Alexia")
print(f"\n{hero.attack()}")
print(f"{hero.attack()}")
print(f"{hero.attack()}")  # Critical hit!

# ๐Ÿ“Š Check the method resolution order
print(f"\nMRO: {[cls.__name__ for cls in Spellblade.__mro__]}")

๐Ÿฆ Example 2: Banking System with Multiple Roles

Letโ€™s create a realistic banking system:

# ๐Ÿ›๏ธ Base account class
class Account:
    def __init__(self, account_number, balance=0):
        self.account_number = account_number
        self.balance = balance
        self.transactions = []
        print(f"๐Ÿฆ Account {account_number} created!")
    
    def deposit(self, amount):
        self.balance += amount
        self.transactions.append(f"โž• Deposited ${amount}")
        return f"๐Ÿ’ฐ Deposited ${amount}. New balance: ${self.balance}"

# ๐Ÿ’ณ Checking account features
class CheckingFeatures:
    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)
        self.checks_written = 0
        self.debit_card = True
        print("๐Ÿ’ณ Checking features enabled!")
    
    def write_check(self, amount, recipient):
        if self.balance >= amount:
            self.balance -= amount
            self.checks_written += 1
            return f"โœ๏ธ Check #{self.checks_written} for ${amount} to {recipient}"
        return "โŒ Insufficient funds!"

# ๐Ÿ’ฐ Savings account features
class SavingsFeatures:
    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)
        self.interest_rate = 0.02
        self.withdrawal_count = 0
        print("๐Ÿ’ฐ Savings features enabled!")
    
    def calculate_interest(self):
        interest = self.balance * self.interest_rate
        self.balance += interest
        return f"๐Ÿ“ˆ Interest earned: ${interest:.2f}"
    
    def withdraw(self, amount):
        if self.withdrawal_count >= 6:
            return "โš ๏ธ Monthly withdrawal limit reached!"
        
        if self.balance >= amount:
            self.balance -= amount
            self.withdrawal_count += 1
            return f"๐Ÿ’ธ Withdrawn ${amount}. Withdrawals this month: {self.withdrawal_count}"
        return "โŒ Insufficient funds!"

# ๐ŸŒŸ Premium account with both features!
class PremiumAccount(CheckingFeatures, SavingsFeatures, Account):
    def __init__(self, account_number, balance=0):
        super().__init__(account_number, balance)
        self.rewards_points = 0
        self.account_type = "Premium"
        print("โœจ Premium account activated!")
    
    def earn_rewards(self, transaction_amount):
        points = int(transaction_amount * 0.01)  # 1% rewards
        self.rewards_points += points
        return f"๐ŸŽ Earned {points} reward points!"
    
    def deposit(self, amount):
        result = super().deposit(amount)
        self.earn_rewards(amount)
        return result + f" ๐ŸŒŸ Total rewards: {self.rewards_points}"

# ๐ŸŽฎ Banking simulation
premium = PremiumAccount("PREM-001", 1000)
print(f"\n{premium.deposit(500)}")
print(f"{premium.write_check(200, 'Electric Company')}")
print(f"{premium.calculate_interest()}")
print(f"{premium.withdraw(100)}")

# ๐Ÿ“Š Show account summary
print(f"\n๐Ÿ“Š Account Summary:")
print(f"Balance: ${premium.balance:.2f}")
print(f"Rewards: {premium.rewards_points} points")
print(f"Checks written: {premium.checks_written}")

๐Ÿš€ Advanced Concepts

๐Ÿง™โ€โ™‚๏ธ Using super() with Multiple Inheritance

Understanding super() in multiple inheritance is crucial:

# ๐ŸŽฏ Advanced super() usage
class A:
    def __init__(self):
        print("A init")
        super().__init__()
    
    def method(self):
        print("A method")
        super().method()

class B:
    def __init__(self):
        print("B init")
        super().__init__()
    
    def method(self):
        print("B method")
        super().method()

class C:
    def __init__(self):
        print("C init")
        # Base class - no super() call
    
    def method(self):
        print("C method")
        # Base implementation

class D(A, B, C):
    def __init__(self):
        print("D init")
        super().__init__()
    
    def method(self):
        print("D method")
        super().method()

# ๐Ÿ” Watch the call chain!
print("Creating D instance:")
d = D()

print("\nCalling method:")
d.method()

print(f"\nMRO: {[cls.__name__ for cls in D.__mro__]}")

๐Ÿ—๏ธ Mixin Classes for Clean Design

Mixins are a powerful pattern for multiple inheritance:

# ๐ŸŽจ Creating useful mixins
class TimestampMixin:
    """Adds timestamp tracking to any class ๐Ÿ•’"""
    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)
        from datetime import datetime
        self.created_at = datetime.now()
        self.updated_at = datetime.now()
    
    def touch(self):
        """Update the timestamp ๐Ÿ”„"""
        from datetime import datetime
        self.updated_at = datetime.now()
        return f"โฐ Updated at {self.updated_at.strftime('%H:%M:%S')}"

class SerializableMixin:
    """Adds JSON serialization capabilities ๐Ÿ“ฆ"""
    def to_dict(self):
        """Convert object to dictionary ๐Ÿ“–"""
        result = {}
        for key, value in self.__dict__.items():
            if not key.startswith('_'):
                result[key] = value
        return result
    
    def to_json(self):
        """Convert to JSON string ๐ŸŽฏ"""
        import json
        from datetime import datetime
        
        def json_encoder(obj):
            if isinstance(obj, datetime):
                return obj.isoformat()
            raise TypeError(f"Type {type(obj)} not serializable")
        
        return json.dumps(self.to_dict(), default=json_encoder, indent=2)

class ValidatableMixin:
    """Adds validation capabilities ๐Ÿ›ก๏ธ"""
    def validate(self):
        """Override in subclass to add validation rules โœ…"""
        errors = []
        
        # Check for required fields
        for field in getattr(self, 'required_fields', []):
            if not hasattr(self, field) or getattr(self, field) is None:
                errors.append(f"โŒ {field} is required")
        
        return errors if errors else ["โœ… All validations passed!"]

# ๐Ÿš€ Combining mixins with business logic
class Product(TimestampMixin, SerializableMixin, ValidatableMixin):
    required_fields = ['name', 'price']
    
    def __init__(self, name, price, category="General"):
        super().__init__()
        self.name = name
        self.price = price
        self.category = category
        self.in_stock = True
        print(f"๐Ÿ“ฆ Product '{name}' created!")
    
    def apply_discount(self, percentage):
        """Apply discount to product ๐Ÿท๏ธ"""
        discount = self.price * (percentage / 100)
        self.price -= discount
        self.touch()  # Update timestamp
        return f"๐Ÿ’ฐ {percentage}% discount applied! New price: ${self.price:.2f}"

# ๐ŸŽฎ Using the enhanced product class
laptop = Product("Gaming Laptop", 1299.99, "Electronics")
print(f"\n{laptop.apply_discount(15)}")
print(f"\nValidation: {laptop.validate()}")
print(f"\nJSON representation:\n{laptop.to_json()}")

โš ๏ธ Common Pitfalls and Solutions

๐Ÿ˜ฑ Pitfall 1: Initialization Order Confusion

# โŒ Wrong way - forgetting super() in middle classes
class Parent:
    def __init__(self):
        self.parent_attr = "I'm from parent"
        print("Parent init")

class Child1(Parent):
    def __init__(self):
        # Forgot super().__init__()! ๐Ÿ˜ฐ
        self.child1_attr = "I'm from child1"
        print("Child1 init")

class Child2(Parent):
    def __init__(self):
        super().__init__()
        self.child2_attr = "I'm from child2"
        print("Child2 init")

class GrandChild(Child1, Child2):
    def __init__(self):
        super().__init__()
        print("GrandChild init")

# This will miss Parent initialization through Child1!
# gc = GrandChild()  # ๐Ÿ’ฅ May cause issues!

# โœ… Correct way - always use super() in cooperative inheritance
class Parent:
    def __init__(self):
        self.parent_attr = "I'm from parent"
        print("Parent init")

class Child1(Parent):
    def __init__(self):
        super().__init__()  # โœ… Always call super()!
        self.child1_attr = "I'm from child1"
        print("Child1 init")

class Child2(Parent):
    def __init__(self):
        super().__init__()
        self.child2_attr = "I'm from child2"
        print("Child2 init")

class GrandChild(Child1, Child2):
    def __init__(self):
        super().__init__()
        print("GrandChild init")
        
# โœ… Now everything initializes correctly!
gc = GrandChild()
print(f"\nโœ… All attributes present: {vars(gc)}")

๐Ÿคฏ Pitfall 2: Method Name Conflicts

# โŒ Dangerous - conflicting method behaviors
class FileHandler:
    def save(self, data):
        return f"๐Ÿ’พ Saving to file: {data}"

class DatabaseHandler:
    def save(self, data):
        return f"๐Ÿ—„๏ธ Saving to database: {data}"

class HybridHandler(FileHandler, DatabaseHandler):
    # Which save() method will be used? ๐Ÿค”
    pass

handler = HybridHandler()
print(handler.save("important data"))  # Only uses FileHandler.save()!

# โœ… Safe - explicit method handling
class HybridHandler(FileHandler, DatabaseHandler):
    def save(self, data, target="both"):
        results = []
        
        if target in ["file", "both"]:
            results.append(FileHandler.save(self, data))
        
        if target in ["database", "both"]:
            results.append(DatabaseHandler.save(self, data))
        
        return " & ".join(results) if results else "โŒ Invalid target!"
    
    def save_to_file(self, data):
        return FileHandler.save(self, data)
    
    def save_to_database(self, data):
        return DatabaseHandler.save(self, data)

# โœ… Now we have control!
handler = HybridHandler()
print(handler.save("important data"))  # Saves to both!
print(handler.save_to_file("file only"))  # Explicit file save

๐Ÿ› ๏ธ Best Practices

  1. ๐ŸŽฏ Use Composition When Possible: Sometimes itโ€™s cleaner than inheritance
  2. ๐Ÿ“ Document Your MRO: Make inheritance order clear
  3. ๐Ÿ›ก๏ธ Always Use super(): Ensure cooperative inheritance works
  4. ๐ŸŽจ Design Mixins Carefully: Single responsibility per mixin
  5. โœจ Keep It Simple: Donโ€™t create deep inheritance hierarchies

๐Ÿงช Hands-On Exercise

๐ŸŽฏ Challenge: Build a Smart Home System

Create a smart home device system with multiple inheritance:

๐Ÿ“‹ Requirements:

  • โœ… Base SmartDevice class with power and connectivity
  • ๐Ÿท๏ธ Feature mixins: VoiceControl, Scheduling, EnergyMonitoring
  • ๐Ÿ‘ค Specific devices: SmartLight, SmartThermostat, SmartSpeaker
  • ๐Ÿ“… A SmartHub that inherits multiple capabilities
  • ๐ŸŽจ Each device needs status reporting!

๐Ÿš€ Bonus Points:

  • Add automation rules between devices
  • Implement energy usage tracking
  • Create a device discovery system

๐Ÿ’ก Solution

๐Ÿ” Click to see solution
# ๐ŸŽฏ Smart home system with multiple inheritance!
from datetime import datetime, time

# ๐Ÿ  Base smart device
class SmartDevice:
    def __init__(self, name, room):
        self.name = name
        self.room = room
        self.is_on = False
        self.is_connected = True
        print(f"๐Ÿ  {name} installed in {room}!")
    
    def toggle_power(self):
        self.is_on = not self.is_on
        status = "ON โœ…" if self.is_on else "OFF โŒ"
        return f"๐Ÿ’ก {self.name} is now {status}"
    
    def get_status(self):
        power = "๐ŸŸข" if self.is_on else "๐Ÿ”ด"
        connection = "๐Ÿ“ถ" if self.is_connected else "๐Ÿ“ต"
        return f"{power} {self.name} ({self.room}) {connection}"

# ๐ŸŽค Voice control mixin
class VoiceControlMixin:
    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)
        self.voice_commands = []
        self.wake_word = "Hey Home"
    
    def add_voice_command(self, command, action):
        self.voice_commands.append((command, action))
        return f"๐ŸŽค Added voice command: '{command}'"
    
    def process_voice(self, spoken_text):
        if self.wake_word.lower() in spoken_text.lower():
            for command, action in self.voice_commands:
                if command.lower() in spoken_text.lower():
                    return action()
        return "๐Ÿ”‡ Command not recognized"

# โฐ Scheduling mixin
class SchedulingMixin:
    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)
        self.schedules = []
    
    def add_schedule(self, time_str, action, days="daily"):
        schedule = {
            'time': time_str,
            'action': action,
            'days': days,
            'enabled': True
        }
        self.schedules.append(schedule)
        return f"โฐ Scheduled {action.__name__} at {time_str} ({days})"
    
    def check_schedules(self, current_time):
        for schedule in self.schedules:
            if schedule['enabled'] and schedule['time'] == current_time:
                return schedule['action']()
        return None

# ๐Ÿ“Š Energy monitoring mixin
class EnergyMonitoringMixin:
    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)
        self.energy_usage = 0.0  # kWh
        self.power_rating = 10.0  # Watts
    
    def update_energy_usage(self, hours):
        if self.is_on:
            usage = (self.power_rating / 1000) * hours
            self.energy_usage += usage
            return f"โšก Energy used: {usage:.2f} kWh"
        return "๐Ÿ’ค Device is off - no energy usage"
    
    def get_energy_report(self):
        cost = self.energy_usage * 0.12  # $0.12 per kWh
        return f"๐Ÿ“Š Total energy: {self.energy_usage:.2f} kWh (${cost:.2f})"

# ๐Ÿ’ก Smart light implementation
class SmartLight(VoiceControlMixin, SchedulingMixin, EnergyMonitoringMixin, SmartDevice):
    def __init__(self, name, room):
        super().__init__(name, room)
        self.brightness = 100
        self.color = "white"
        self.power_rating = 9.0  # LED bulb
        
        # Add voice commands
        self.add_voice_command("lights on", lambda: self.toggle_power() if not self.is_on else "Already on!")
        self.add_voice_command("lights off", lambda: self.toggle_power() if self.is_on else "Already off!")
        self.add_voice_command("dim lights", lambda: self.set_brightness(50))
    
    def set_brightness(self, level):
        self.brightness = max(0, min(100, level))
        return f"๐Ÿ”† Brightness set to {self.brightness}%"
    
    def set_color(self, color):
        self.color = color
        return f"๐ŸŽจ Color changed to {color}"

# ๐ŸŒก๏ธ Smart thermostat
class SmartThermostat(SchedulingMixin, EnergyMonitoringMixin, SmartDevice):
    def __init__(self, name, room):
        super().__init__(name, room)
        self.target_temp = 72
        self.current_temp = 70
        self.mode = "auto"
        self.power_rating = 3000  # Heating/cooling power
    
    def set_temperature(self, temp):
        self.target_temp = temp
        return f"๐ŸŒก๏ธ Target temperature set to {temp}ยฐF"
    
    def get_climate_status(self):
        if self.current_temp < self.target_temp:
            status = "๐Ÿ”ฅ Heating"
        elif self.current_temp > self.target_temp:
            status = "โ„๏ธ Cooling"
        else:
            status = "โœ… At target"
        
        return f"{status} - Current: {self.current_temp}ยฐF, Target: {self.target_temp}ยฐF"

# ๐Ÿ”Š Smart speaker
class SmartSpeaker(VoiceControlMixin, SmartDevice):
    def __init__(self, name, room):
        super().__init__(name, room)
        self.volume = 50
        self.is_playing = False
        self.power_rating = 20
        
        self.add_voice_command("play music", self.play_music)
        self.add_voice_command("stop music", self.stop_music)
    
    def play_music(self):
        self.is_playing = True
        return "๐ŸŽต Playing your favorite playlist!"
    
    def stop_music(self):
        self.is_playing = False
        return "๐Ÿ”‡ Music stopped"

# ๐ŸŽ›๏ธ Smart hub - the ultimate device!
class SmartHub(VoiceControlMixin, SchedulingMixin, EnergyMonitoringMixin, SmartDevice):
    def __init__(self):
        super().__init__("Central Hub", "Living Room")
        self.connected_devices = []
        self.automations = []
        self.power_rating = 5
        
        self.add_voice_command("all lights on", self.all_lights_on)
        self.add_voice_command("good night", self.good_night_routine)
    
    def connect_device(self, device):
        self.connected_devices.append(device)
        return f"๐Ÿ”— {device.name} connected to hub!"
    
    def all_lights_on(self):
        results = []
        for device in self.connected_devices:
            if isinstance(device, SmartLight) and not device.is_on:
                results.append(device.toggle_power())
        return " | ".join(results) if results else "๐Ÿ’ก All lights already on!"
    
    def good_night_routine(self):
        actions = []
        for device in self.connected_devices:
            if isinstance(device, SmartLight) and device.is_on:
                actions.append(device.toggle_power())
            elif isinstance(device, SmartThermostat):
                actions.append(device.set_temperature(68))
        
        actions.append("๐ŸŒ™ Good night! Sleep well!")
        return " | ".join(actions)
    
    def get_home_status(self):
        report = ["๐Ÿ  Smart Home Status:"]
        
        for device in self.connected_devices:
            report.append(f"  {device.get_status()}")
        
        total_energy = sum(
            device.energy_usage 
            for device in self.connected_devices 
            if hasattr(device, 'energy_usage')
        )
        report.append(f"\nโšก Total energy usage: {total_energy:.2f} kWh")
        
        return "\n".join(report)

# ๐ŸŽฎ Test the smart home system!
# Create devices
living_room_light = SmartLight("Main Light", "Living Room")
bedroom_light = SmartLight("Bedroom Light", "Bedroom")
thermostat = SmartThermostat("Climate Control", "Hallway")
speaker = SmartSpeaker("Echo", "Kitchen")
hub = SmartHub()

# Connect devices to hub
hub.connect_device(living_room_light)
hub.connect_device(bedroom_light)
hub.connect_device(thermostat)
hub.connect_device(speaker)

# Test voice commands
print("\n๐ŸŽค Voice Commands:")
print(hub.process_voice("Hey Home, all lights on"))
print(living_room_light.process_voice("Hey Home, dim lights"))

# Set schedules
print("\nโฐ Scheduling:")
print(living_room_light.add_schedule("21:00", living_room_light.toggle_power, "weekdays"))
print(thermostat.add_schedule("06:00", lambda: thermostat.set_temperature(72), "daily"))

# Simulate energy usage
print("\nโšก Energy Usage:")
living_room_light.is_on = True
print(living_room_light.update_energy_usage(5))  # 5 hours
print(thermostat.update_energy_usage(8))  # 8 hours

# Get full status
print(f"\n{hub.get_home_status()}")

# Good night routine
print(f"\n{hub.process_voice('Hey Home, good night')}")

๐ŸŽ“ Key Takeaways

Youโ€™ve learned so much! Hereโ€™s what you can now do:

  • โœ… Create multiple inheritance hierarchies with confidence ๐Ÿ’ช
  • โœ… Solve the diamond problem using Pythonโ€™s MRO ๐Ÿ›ก๏ธ
  • โœ… Design with mixins for cleaner, modular code ๐ŸŽฏ
  • โœ… Debug inheritance issues like a pro ๐Ÿ›
  • โœ… Build complex systems with multiple inheritance! ๐Ÿš€

Remember: Multiple inheritance is a powerful tool, but with great power comes great responsibility! Use it wisely. ๐Ÿค

๐Ÿค Next Steps

Congratulations! ๐ŸŽ‰ Youโ€™ve mastered multiple inheritance and the diamond problem!

Hereโ€™s what to do next:

  1. ๐Ÿ’ป Practice with the smart home exercise above
  2. ๐Ÿ—๏ธ Build a game with complex character inheritance
  3. ๐Ÿ“š Move on to our next tutorial: Abstract Base Classes
  4. ๐ŸŒŸ Share your creative inheritance hierarchies with others!

Remember: Every Python expert once struggled with the diamond problem. Youโ€™ve conquered it! Keep coding, keep learning, and most importantly, have fun! ๐Ÿš€


Happy coding! ๐ŸŽ‰๐Ÿš€โœจ